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RULES AND REGULATIONS

BetTree.com

Rules

Please scroll down to view internet rules

1. The rules at BetTree.com conform very closely to those found at Las Vegas Sports book, and are used to protect both our company and you, the bettor.

2. All customers' accounts at BetTree.com are private and confidential, and all calls are recorded on tape and held for disputes for a period of 14 days.

3. All Clients must be 18 years of age.

4. BetTree.com reserves the right to refuse any wager at any time, from any client without cause, and can refuse wagers from clientele who reside in states or provinces that prohibit sports wagering.

5. All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.

6. Each client is required to identify himself by his account number and password on each call or login to BetTree.com. The client has sole responsibility for their specific password and account number. Customers are responsible for any unauthorized use of their account. In the event that a third party places a bet or is thought to have placed a bet, said bet shall be valid, whether or not the alleged third party had the prior consent or knowledge of the customer. Under no circumstances will any bet be cancelled for that reason. In the event that a customer suspects that a third party may have it's password or username, the customer may at anytime ask that BetTree.com provide the customer with a new password and username.

7. Account balances will reflect any wagers on future propositions or pending wagers.

8. Customers at BetTree.com cannot risk more money than is available in their account. (Any soft limit excluded)

9. All players are to confirm their wagers with the operator at the end of the call using their account number and password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed but we have received a wager type, team(s) and amount, the bet will be a valid wager.

10. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered. (And lay the juice)

11. On over/under wagers, over-time periods are included in the final score. Except in a soccer matches.

12. When wagering on half-time lines, the over-time period(s) will be included as a part of the second half.

13. All minimums, maximum, and payout prices are subject to change without prior written notice.

14. Maximum payout for any parlay is $20,000.

15. All wagering disputes shall be resolved by the “ read-back ” from the recorded call and shall be ruled final.

16. With regard to suspended games, protest games, or overturned decisions, BetTree.com follows Las Vegas gaming rules for wagering purposes. Otherwise BetTree.com does not recognize suspended games, protests and overturned decisions for wagering purposes.

17. All sporting events must be played on the schedule date unless otherwise specified. If an event is postponed and/or rescheduled or there is a change of venue, that event will automatically constitute "no action," which means all monies for that event will be refunded (Unless sport specific rules state otherwise). All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option. Individual tennis matches have no action if the match is not fully completed due to withdrawal/incapacity or disqualification. If a match is rescheduled due to scheduling and weather problems bad light etc, then all wagers will have action and all wagers will stand.

18. All payoffs are calculated on the odds in effect at the time of the wager. (Except in the event of a pitching change in baseball, where the odds are recalculated)

19. It is prohibited to parlay the same team with both the point spread and the money line.

20. BetTree.com does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report any such information to the appropriate taxable jurisdiction.

21. BetTree.com is not responsible for any misrepresentation by any client upon application for membership.

22. BetTree.com is not responsible for clients who disclose their password and account number to other parties.

23. The winner of an event, or game, will be determined on the date that the event is concluded.

24. All wagers are in U.S. dollars.

25. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed as " NO ACTION ”, and all money will be credited accordingly.

26. BetTree.com reserves the right to take away any bonus, at any time, without any explanation.

27. Dates and kick-off times of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. If for any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.

28. All future wagers are accepted as “ACTION ”. In the event that the scheduled season is not completed or required numbers of games are not reached, all wagers on said event will result in “ NO ACTION ”. Please be sure to read all banners attached to the proposition for any additional rules.

29. Winners and losers are official after:

  • Football - NCAA & NFL - 55 minutes of play

  • Basketball - NBA - 43 minutes of play

  • Basketball - NCAA - 35 minutes of play

  • Hockey - NHL - 55 minutes of play

  • All other sporting events - 55 minutes of play

  • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money lines and spreads, unless otherwise specified and with the exception of soccer lines including a quote for a draw.

  • On half time wagers, overtime periods are included as part of the second half.

  • Other sports: All other contests that involve a scheduled length of play time or time limit, must be played to play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.

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Specific Internet Rules

1. You should determine whether or not BetTree.com's services are permitted under the laws of your jurisdiction.

2. Account balances must be verified by the player on each Internet log-on prior to wagering. When you verify and accept your account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at 1-888-321-2387.

3. All Internet transactions are logged and backed-up regularly. In any and all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within five days from the date the wager was made. No claims will be honored after this five-day period. Players are responsible for verifying the accuracy of all account transactions. In order to log an internet claim the customer must provide a valid ticket# which is given for every internet play.

4. Any manipulation of prices and or spread will result in the ticket being marked a loser.

Action Points

This type of wager is available for football and basketball. This is for the bettor who not only can predict which team will win the game, but by how many points. Your wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:

Boston Celtics 195
Cleveland Cavaliers -5

Suppose you wager $100 a point on the Cleveland Cavaliers and ask for a cap of 10 points. Cleveland must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000. If Cleveland wins by 9 points, your net winnings would be $400. On the other hand, if Cleveland fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game.

Money Lines

With this type of wager, you pick which team is going to win, disregarding the point spread.

Example:

Miami Heat -280
Miami Heat +240

If you wager on Miami -280 you lay $280 to win $100.

If you wager on Detroit +240 you lay $100 to win $240.

Parlays

This play is a selection of multiple teams (2-10 teams) in no particular order, all in one play. All teams must win by the point spread margin. The more teams in the parlay, the greater the payoff.

Example:

Portland Trail Blazers +4
San Antonio Spurs -10

The payout in a 2 team parlay is 13/5. This means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original risk amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91)

Teasers

This is a wager in which 2 to 4 teams are selected together in one play with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding to or subtracting from the totals. If one selection loses or pushes the teaser is considered a loss.

Example: 2 team teaser 5pts for $100

Lakers +4(+5) pts the teased line is now +9
Knicks -3(+5) pts the teased line is now +2

The payout in a 2 team teaser with 5 points is 10/12 In this case you will lay $120 to win $100.

“The only exception is on any two team teaser where if a game is either postponed, cancelled, ends in a 'push' or is refunded for whatever reason (eg, change of venue), your wager will be refunded regardless of whether your other selection wins or loses.”

"If" Bets

“If” Bets allow the customer to make a second wager pending a win on the first selection. “If” Bets must be made on one call, and the second part of the “if” wager can exceed the amount of the first selection. There are two types of “If” wagers, “If Action” and “If-Win-Only”. In an “If Action” wager, the bottom half of the wager will have “Action” on any scenario except a LOSS from the top. In other words, you will have a valid wager in the event that the top part of the “If Action”: Wins, Ties or Cancels. In an “If-Win-Only” wager, the top part of the wager MUST WIN, in order to have action on the bottom half. If it does not WIN, there is no action to the bottom half.

Example:

Dallas Cowboys -5 $110 to win $100
IF (If Action)
Carolina Panthers +4 $110 to win $100

 

If the Cowboys lose, the wager stops there and is scored a loser -$110; if the Cowboys win +$100 the wager continues to the Panthers wager; if the Panthers win, the wager is a $200 winner; if the Panthers lose the wager becomes a $10 loss.

Reverse Wagers

Reverse wagers are double action IF bets.

Part A:
Dallas Cowboys -5 $110 to win $100
IF (win, tie or cancel)
Dolphins -14 $110 to win $100
Part B:
Dolphins -14 $110 to win $100
IF (win, tie or cancel)
Cowboys -5 $110 to win $100

+400

One win, one loss

-120

Both teams lose

-220

One Pushes

+200

In the event of a PUSH on one side and a loss on the other, you would have double action on the other side of the wager. For example, the Dolphins win the game by 14 points (A PUSH) but the Cowboys do not win by 5 or more points, the wager would result in a total loss of -220 because the Cowboys would lose twice due to the PUSH.

Circled Games

•  The maximum limit for any CIRCLED game is $1,000.

•  CIRCLED games are not allowed in hook-ups. This means straight wagers only.

•  You cannot buy points on a CIRCLED game.

•  The reason a game is put into a CIRCLE is due to an unknown status of a key player or players. Once the information about the player or players is released, we will release the CIRCLE allowing normal wagering to resume.

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Rules

NFL General Rules

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Bets on 1st, 2nd half's and all quarters will be considered action upon completion of the period in question.

Bets on spread, money line, totals for the whole game and all bets on second half's always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

NFL Props

NFL – Team to SCORE FIRST: First team to score in the game. If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.

NFL – Team to SCORE LAST: Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.

NFL - SCORE IN THE FIRST 7 ½ MINUTES: 7½ minutes must be played. If the game is canceled or postponed after 7½ minutes of play all wagers stand.

NFL - TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS: Must be an official game (55 minutes of play) and includes overtime.

NFL - FIRST SCORING PLAY (touchdown or FG/safety): If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 UNANSWERED SCORES- Extra points or 2 point conversions do NOT count.

PLAYER PROPS- All players must take the field and play for action. Results are based on the official stats from the game. (Unless otherwise specified)

Football Payoffs

FOOTBALL TEASERS

 

  2 Team NFL 2 Team College 3 Team (10pt) 4 Team (12pt)
6 pts -120 -120 -120 -120
6½ pts -130 -130    
7 pts -140 -140    

Any PUSH in a teaser results in the entire play being a LOSS

PARLAY ODDS
2 Teams 13/5
3 Teams 6/1
4 Teams 10/1
5 Teams 20/1
6 Teams 35/1
7 Teams 70/1
8 Teams 140/1
9 Teams 275/1
10 Teams 600/1

Note: Maximum parlay payout is $ 20,000

Any PUSH, TIE or CANCEL results in the parlay being reduced to the next lower parlay. (For example, a 3 team parlay with a push would reduce to a 2 team parlay. The payout is adjusted accordingly). For more details, see PARLAY RULES.

BUYING POINTS  

Lay

½ points

-120

1 point

-130

Buying To/On 3 in NFL and NCAA

NCAA -110 surcharge to BUY onto, off of or thru a 3.

NFL -110 surcharge to BUY onto, off of or thru a 3.

Wagering on Football

Football Spread Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

Miami Dolphins -7
Denver Broncos +7

If the straight wager is on the Dolphins -7 then the Dolphins must win by 8 or more points for it to be a winner.

If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.

If the game lands on 7 points, then the game is a “PUSH” and will result in “NO ACTION”.

Football Totals (Over/Under)

This is a wager on the combined scores (total) of both teams in a game.

If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.

Example:

Baltimore Ravens vs. Atlanta Falcons
Total 38

If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 points.

If the combined total score falls on 38 points, the wager is a ‘PUSH' and there is ‘NO ACTION'.

Football Money Line Wager

With this type of wager you stipulate which team is going to win. Disregarding the point spread.

Example:

Miami Dolphins -280
Denver Broncos

+240


If you wager on Miami -280 you lay $280 to win $100.

If you wager on Denver +240 you lay $100 to win $240.

Football Parlay Wager

This play is a selection of multiple teams (2-10 teams) in no particular order, all in one play. All teams must win by the point spread margin. The more teams in the parlay, the greater the payoff.

Example:

2 team parlay for $100
Miami Dolphins -7
Kansas City Chiefs

+2½


The payout in a 2 team parlay is 13/5 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original wager amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91)

Football Teaser Wager

This is a wager in which 2 to 4 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding to or subtracting from the totals. If one selection loses or pushes the teaser is considered a loss.

Example:

2 team teaser 7 points for $100
Green Bay -7+7 pts the teased line is now “pick”
Denver Broncos over 38-7 points the teased line is now “over 31”

The payout in a 2 team teaser for 7 points is 10/14 In this case you will lay $140 to win $100.

PARLAY ODDS
2 Teams 13/5
3 Teams 6/1
4 Teams 10/1
5 Teams 20/1
6 Teams 40/1
7 Teams 75/1
8 Teams 150/1
9 Teams 300/1
10 Teams 600/1

Note: Maximum parlay payout is $ 20,000

BUYING POINTS

½ points

Lay -120

1 point

Lay -130

Buying Points

For every half point you buy, you get charged 10 cents.

Example:

Arizona +6
Dallas

-6


To wager on Dallas -5½ you would wager $120 to win $100.

To wager on Dallas -5 you would wager $130 to win $100.

To wager on Arizona +6½ you would wager $120 to win $100.

To wager on Arizona +7 you would wager $130 to win $100

Buying onto, off of or thru a 3

There is an extra 10 cent charge to buy onto, off of or thru a 3.

Example:

Washington Redskins -3½

To wager on Washington Redskins @ -3, you would wager $130 to win $100.

To wager on Washington Redskins @ -2½, you would wager $140 to win $100.

XFL RULES

XFL Rules Modifications:
  • 35 second play clock
  • 3 Overtime scoring rounds per team
  • 3 timeouts per half
  • 4th quarter - onside kick alternative (option to keep the ball with 4th and 15)
EXTRA POINTS
  • Tiered extra points are back
  • Teams will have three run/pass only options for extra points following a touchdown
  • 2-yard line = one point; 5-yard line = two points; 10-yard line = three points
  • Defense awarded same number of points for a touchdown
GAME TIMING
  • The XFL will operate with a 35-second play clock, which begins following the previous play
  • Clock will start following incomplete passes and out of bounds plays prior to two-minute warning of either half
  • Clock will stop following first downs after two-minute warning of either half.
  • The first and second half will be split by a 10-minute halftime
  • Three timeouts per team per half
KICKOFFS
  • Teams begin play five yards apart - kicking team at opponent’s 35-yard line and return team at own 30-yard line
OPTIONS TO KEEP BALL
  • Teams will have two options to keep the ball after scoring:
    • Traditional onside kick (any time during game) or
    • 4th and 15 conversion from own 25-yard line (4thquarter only)
DOUBLE FORWARD PASS
  • If a team completes a forward pass behind the line of scrimmage, that team may throw a second forward pass, as long as the ball has not crossed the line of scrimmage
  • Once the ball has passed the line of scrimmage, no forward passes are permitted
  • The first pass may fall incomplete rather than becoming a fumbled lateral.
OVERTIME
  • Consists of alternating attempts from opponent’s 5-yard line
  • Three attempts per team (two points per score) or until winner is decided
INSTANT REPLAY
  • Centralized replay with all plays subject to review from Replay Official
  • Replay may correct errors on non-reviewable plays, player safety at any point during the game, and any issue in the last five minutes of regulation plus overtime
  • Head coach may challenge one on-field ruling per game, including those involving a foul or potential foul
    • Final ruling made by designated members of officiating department in central location
Aussie Rules

  • For wagering purposes, winners and losers are determined by the final score (including overtime, if applicable).
  • All Aussie Rules matches must go at least 80 minutes to have action, except for pre-season matches that are scheduled to play less time.
  • If an Aussie Rules match is postponed for more than 48 hours from its original starting time, all bets on the match will be void/no action and the stake will be returned to your account.
  • For Parlays/Accumulators in the case of an event ending in a draw, bets on the Moneyline are considered pushed and the parlay/accumulator will be recalculated and reduced based on the remaining legs that have action.
  • Australian Rules Brownlow Medal Betting (Event held as player voted "MVP" of the AFL competition): This event is determined on a "win-only" basis. The eligible player who compiles the most votes after the 22-round season will be declared the winner. Any player who was suspended during the season is not eligible to win the award. If that player polls the most votes, the following eligible player is declared the winner. In the event of a tie (dead-heat), both players will be declared the winner.
USFL RULES

Extra points

When teams score a touchdown in the USFL, they'll have the option to attempt a one-, two- or even three-point conversion. Teams will receive:

  • One point for a kick made with the ball snapped from the 15-yard line
  • Two points for a scrimmage play from the two-yard line that successfully crosses the goal line
  • Three points for a scrimmage play from the 10-yard line that successfully crosses the goal line

As a result, a team trailing by nine points can still tie the game with a touchdown (and a three-point conversion), while an 18-point lead is still a two-possession game.

Onside kicks

Teams will have two options to retain possession after scoring. The first option will be a traditional onside kick attempt from the 25-yard line.

The second will be running a 4th-and-12 play from their own 33-yard line. If the team makes a first down, fantastic — it retains possession from that spot. If the team attempting the "onside" fails, however, the defense gets the ball wherever the offense is downed.

Overtime

Overtime will be a shootout in which each team's offense will alternate plays against the opposing defense from the two-yard line. Each team will run a total of three plays, and each successful scoring attempt will receive two points. The team with the most points after each team has run its three plays wins.

If the score is tied after each team runs three plays, the subsequent attempts become sudden death until a winner is declared.

Two forward passes

Offenses will be allowed to throw two forward passes behind the line of scrimmage, expanding teams' playbooks while adding even more excitement and trick-play potential to games.

Other rules changes

Instant replay: Each coach will be allowed one replay challenge. Replay Command at FOX Sports Control Center in Los Angeles will make all replay decisions, meaning that one replay crew will make all the decisions. This will ensure accurate, consistent, and faster rulings.

USFL Replay Command will have the authority to overrule incorrect personal foul calls, including roughing the passer, hits on defenseless players, face-mask penalties, horse-collars, and more. USFL Replay Command will also be responsible for determining whether the act of pass interference is obviously intentional when it occurs 15 yards beyond the line of scrimmage (see below).

Defensive pass interference: The penalty for defensive pass interference will mirror the NCAA rule, with exceptions. Defensive pass interference will be a spot foul if it occurs less than 15 yards from the line of scrimmage, but it is a 15-yard penalty if the spot of the foul is beyond 15 yards. The goal is to decrease the punitive nature of defensive pass interference penalties.

However, a defender intentionally tackling a receiver beyond 15 yards past the line of scrimmage would be a spot foul.

Offensive pass interference: If a pass does not cross the line of scrimmage, there can be no penalty for either offensive pass interference or ineligible player downfield.

This rule change opens up the offense without undermining defense and forgoes punishment for infractions unrelated to the play.

Kickoffs: All kickoffs will be from the 25-yard line. No kicking team member may line up any further back than one yard, while the receiving team must have a minimum of eight players in the set-up zone between their 35- and 45-yard lines. After a kickoff travels 20 yards, the first touch must be by the receiving team. If an untouched kick becomes dead, the ball belongs to the receiving team at that spot.

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BASKETBALL TEASERS

  2 Team 3 Team 4 Team
6 pts -110 -120 -120
6½ pts -120    
7 pts -130    

BUYING POINTS

  Lay

½ point

-120

1 point

-130

Any PUSH in a teaser results in the teaser being a LOSS

Wagering on Basketball

Basketball Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

Toronto Raptors +6
Chicago Bulls

-6


If the straight wager is on the Bulls -6 then the Bulls must win by 7 or more points for the wager to win.

If the straight wager is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the wager to win.

If the game lands on 6 points then the game is a “PUSH” and will result in “NO ACTION”

Basketball Totals (Over/Under)

This is a wager on the combined scores (total) of a game. You can bet on either over or under the total combined points. The cost of the wager is 10/11.

Example:

Dallas Mavericks vs. Indiana Pacers
Total 178

If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.

If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.

If the combined total score falls on 178 points the wager is a "PUSH" and there is "NO ACTION".

Basketball Money Line Wager

With this type of wager, you pick which team is going to win. Disregarding the point spread.

Example:

Orlando Magic -280
Houston Rockets

+240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

Basketball Parlay Wagers

This play is a selection of teams in no particular order, in one play. All teams must win by the point spread margin. The more amount of teams, the greater the payoff.

Example:

2 team parlay for $100
Portland Trail Blazers +4
San Antonio Spurs

-10


The payout in a 2 team parlay is 13/5 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Teaser Wagers

This is a wager in which 2 to 4 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses or pushes the teaser is considered a loss.

Example:

2 team teaser 5 points for $100
Lakers +4(+5) pts the teased line is now +9
Knicks -3(+5) pts the teased line is now +2

The payout in a 2 team teaser for 5 points is 10/12 In this case you will lay $120 to win $100.

PLAYER PROPS- All players must take the court and play for action. Results are based on the official stats from the game.

TEAM TOTAL AND SPECIAL SPREADS- The game must be completed up to within 5 minutes of normal duration.

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Rules

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4 ½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning— the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). BetTree.com does not recognize suspended games, protests, overturned decisions, etc. for wagering purposes.

When wagering on the total runs (over/under) the game must go 9 innings (8 ½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action: Team against team, regardless of the starting pitcher. "Action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

One specified pitcher: A wager where you pick only 1 pitcher and do not care who the other starting pitcher is. The pitcher you list MUST start in order for your wager to have “Action”.

Both specified pitchers (listed): If starting pitchers are not exactly as listed on wagering display board and/or your ticket, your wager will be deemed "no action".

Note: If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

MLB - PROPS

Total hits runs and errors: It has to be a full game, 9 innings to have action (8½ if the home team is ahead).

All wagers are based on listed pitchers.

Team to score first: Are listed pitchers and will be graded as soon as the first team scores and once the home team has at least a chance to bat.  If the home team scores first, that bet will be graded at that time and bets are action regardless of game suspension or postponement. If the visiting team scores first the bet will be graded once the home team has completed their at bat.  

Team to score last: It has to be a full game, 9 innings to have action. (8½ if the home team is ahead).

All wagers are based on listed pitchers.

Will there be a run scored in the first inning: If a run gets scored in the first inning and the game is canceled or postponed all wagers stand if the first inning is completed. If the first inning is complete and no run was scored and the game is canceled or postponed all wagers stand.

All wagers are based on listed pitchers.

Strikeouts by Pitcher: Pitchers who have been relieved and completed their outing will have action. The game does not have to go 9 innings but the starting pitcher must complete his outing. (This means he is relieved by another pitcher or completes his outing)

Baseball Team Total: Has to be a full 9 innings to have action. (8½ if the home team is ahead).

All other

All wagers are based on listed pitchers.

Wagering on Baseball

Money Line Wagering

Wagering on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:

Mets -140
Reds

+120


If you wager on the Mets -140 you lay $140 to win $100.

If you wager on the Reds +120 you lay $100 to win $120.

 

Totals Over/Under ( This wager is ALWAYS “ Listed Pitchers”)

There is a standard 20 cent line.

Example:

Mets 7 over -120
 

7 under

Even Money

If you take the Mets over 7 runs you lay $120 to win $100.

If you take the Reds under 7 you lay $100 to win $100 (even money).

The team doesn't matter. You are only wagering on the total runs of the game.

 

Run Line Wagering ( This wager is ALWAYS “ Listed Pitchers”)

A baseball Run Line wager is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:

Braves -1 1/2 +130
Pirates

+1 1/2 -150


If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.

If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.


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Minimum Time for Action:

•  Hockey games must go at least 55 minutes to have action.

•  For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.

•  Overtime:

•  For wagering on games in the National Hockey League, the final score includes overtime.

•  If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

•  If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all monies refunded.

Additional Rules:

•  BetTree.comDP does not sell points in hockey wagers.

•  Regarding totals: If the game ends in overtime tied and goes to a shootout, the winner of the shootout will be credited with one extra goal. This means there will be no more ½ goal lines in hockey. Additionally, this means there will be no more ties in hockey.

•  Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.

•  BetTree.comDP does not offer teasers in hockey.

•  Las Vegas wagering rules will apply to any situations not covered herein.

 

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Rules

All Major North American Tracks.

All Major thoroughbred Tracks.

BetTree.com is not Pari-Mutuel, so your plays do not affect the track odds!

Win, Place, Show

Daily Doubles

Exactas

Race Track Odds at BetTree.com

All major tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, so your bet at BetTree.com does not affect the track odds. Our maximum payout odds are as follows:

Win

15/1

Place

6/1

Show

3/1

Exactas

40/1

Daily Doubles

40/1

The management of BetTree.com reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires.

After the management verifies the results of the race, if it is found that the wager was past-posted (anytime after the “OFFICIAL GATE TIME” even if it 1 second beyond), your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.

 

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•  In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been completed already.

•  If a Player is disqualified, for whatever reason, wagers on the outcome of that match are void. This can be after a match is completed.

•  Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

•  If a match is postponed and rescheduled to take place within 48 hours of the original start time, your wager on the match will stand.

•  If the match is no longer played at the venue advertised, your wager will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).

•  In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.

 

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